AI Insights · Timothy · July 2023
Top 5 Snake Games Performance on Unified Platform in Middle East Q2 2023
Discover the performance trends of the top 5 snake games in the Middle East during Q2 2023, with insights on downloads, revenue, and active users.
The second quarter of 2023 saw an interesting performance trend for the top 5 snake games on a unified platform in the Middle East. Here's a closer look at how these apps fared in terms of weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake from Kooapps exhibited notable growth in weekly downloads, which peaked at approximately 123K in the last week of June. The game also saw a steady increase in weekly revenue, reaching around $787 in the same period. Additionally, weekly active users surged from 836K in late March to over 1M by the end of June.
Snake Run Race・3D Running Game by Freeplay LLC experienced a gradual decline in weekly downloads, dropping from around 40K at the end of March to 29K by the end of June. Despite this, the game maintained a consistent level of weekly active users, which rose from 98K to 176K over the quarter. Weekly revenue for the game remained modest, fluctuating slightly and peaking at $36 in mid-May.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited showed a healthy increase in weekly downloads, climbing from 17K at the start of the quarter to nearly 29K by the end of June. The game's weekly active users mirrored this growth, rising from 123K to over 171K. Revenue, however, fluctuated throughout the quarter, peaking at around $542 in early April and ending at $380 in the final week of June.
Snake Zone .io: Worms Game by Madnow saw a varied performance in weekly downloads, with numbers rising from 15K in late March to nearly 20K by the end of June. The weekly active users also increased, reaching 57K by the end of the quarter. Weekly revenue remained relatively stable, peaking at $13 in early June.
slither.io from Lowtech Studios LLC displayed a notable uptick in weekly downloads, which jumped from around 7K at the start of the quarter to 19.5K by the end of June. Weekly active users saw a substantial increase, from 67K to over 113K. Revenue for the game remained low, with occasional peaks, such as $51 in late May.
These insights highlight the dynamic nature of the mobile gaming market in the Middle East. For more detailed analytics and insights, visit Sensor Tower.